[rtd] Night Shift

Discussion in 'Division-66' started by dylanamite, Sep 6, 2016.

  1. dylanamite

    dylanamite Moderator

    OOC POST:

    Sorry for taking so long with this turn. I've had a super busy week with work. (I haven't even watched Survivor yet from Wednesday night... That's how busy I've been). Anyway, I have some hours free tonight so I'll write the post tonight. For definite. If it's not up by midnight, feel free to spoil survivor for me as punishment.

    To answer a few questions;
    Lucky and Cursed items are kept once they've been used, but you can only use their Luck/Curse powers once.
    So, for example, with the Lucky Cards you could make an action such as "I shuffle the deck and, with a flick of my wrist, flurry the cards into the air. As they swirl down I find myself feeling luckier."
    Please do indicate when you're using the Luck/Curse when you use the items. Otherwise you may just be like, shuffling the deck or something.

    In short - lucky/cursed items are still items in your inventory you can use as normal, but they have a power that can be used once, which you must state in your action when activating.

    In regards to the comms unit, you can all hear each other. They were able to hear Many talking about the WFS from outside the Agency.
    Pretty much I planned at some point for you to all be spread out throughout the Agency so I want a way for you to communicate with each other.
    It's also worth pointing out that talking is a free action. Using the comms isn't rolled for. Unless you're giving a command in which case I may roll to see if they follow it or something.

    In terms of actions, I think I'm limiting it to 2 different actions per turn for each Agent. I know a few have had a few confusing turns recently.
    By different actions, I mean things that are unrelated. Greenstars previous turn is a great example. His action was something like "Prod Many with the mop, then climb into the air vents and take a bottle of bleach"
    This may seem like 3 actions, but he could grab the bleach as he was climbing into the vent, so those along with prodding Many were two different actions.
    Pretty much don't give me like 5 or 6 things to roll on during a turn :p

    Once again.. This is still an experiment. I'm gonna change a few rules here and there to make a style that works the most. Until then pretty much do whatever. I don't want to enforce too many rules! It's more fun without :p
     
  2. dylanamite

    dylanamite Moderator

    [6] - Poke Agent Many with the mop.
    [5] - Climb into the vent.
    [5] - Grab some bleach.


    Agent Greenstar was getting annoyed now. They were supposed to be working together to hide from the bearwolves, and yet for the last 15 minutes of so Agent ManyPinkHats has been ignoring him completely and blabbering on about some business proposal. He'd had enough.
    "I'll show him!" he thought as his grabbed his mop (which was still glowing with a faint yellowish aura) and jabbed it into Many's side.
    Roll to Defend [6 v 2] - Suddenly Many stopped talking into the comms unit and instead winced with pain. As Greenstar withdrew the mop, he realised that he'd pierced the skin, and blood was beginning to stain the shirt Many wore. Jesus! How hard had he prodded him?! Maybe... maybe the mop is magical after all. He should probably take a bit more care with it.
    Roll for Damage [4] - Agent Many Pink Hats loses 2HP.
    After managing to injure his friend, he remembers the air vent he spotted. Perhaps it was time to investigate? He lifted himself up onto one of the shelves so he could reach the vent. The cover came off easily, and it looked as though he'd be able to fit through. As he was pulling himself into the vent, he had a thought. Surely a bottle of bleach would come in handy? He grabbed one before continuing his climb. Soon enough, he was inside the vent.

    [4 -1] - Cast defensive enchantments on himself and others.

    The "B-Team", as they called themselves, stood on the gravel path outside the Agency as the Jeep sped off into the distance. They were on their own now, and had to face... whatever was howling.
    Agent Grim, who was magically talented, decided now would be a good time to raise their defenses. He got to work, muttering incantations under his breath. Unfortunately, his mind kept wandering to glow-in-the-dark Wet Floor Signs, and he found he had to concentrate extra hard to cast the spells!
    (Rolls for Spellcasting - Defense)
    Grim: [3] -
    Agent Grim, after muttering the spell, waited for something to happen. Nothing did.
    Gavin: [6] - As Agent Gavin watched his teammate casting the spells, he suddenly felt very strange. It was almost as if he could feel a magical energy embrace him and he felt much more protected. (If Agent Gavin takes any damage within the next 2 turns, he'll have -1 to the final damage amount.) However, the enchantment made him feel fairly nauseous... He definitely didn't want to vomit on the first shift!
    Baktic: [3] - Agent Baktic stood with the other 3 members of the "backup" group. He wasn't sure what to make of them. They seemed to be a very varied bunch of agents. He spotted Grim talking to himself, but wasn't really interested in why.
    Steve: [1] - Agent Steve felt the same mystical power that Gavin did... Except this time it really didn't seem to be helping.. If anything, he felt less defended than before! (If Agent Steve takes any damage within the next 2 turns, he'll have +1 to the final damage amount.)
    Green: [1] - As Agent Greenstar pulled himself into the ventilation shaft, he suddenly felt very strange. Perhaps there was some strange gas around? Either way, he felt weaker than usual. (+1 to final damage amount for next 2 turns).
    Many: [1] - Agent Many was sure that being stabbed by the mysterious glowing mop had some side effects because all of a sudden he was feeling very strange... (+1 to final damage amount for next 2 turns).
    Raven: [5] - Agent Raven, the only one to stand and fight the oncoming attack, was half distracted as the bearwolf approached him. However, a sudden feeling of defensiveness spread over him! (If Agent Raven takes any damage within the next 2 turns, he'll have -1 to the final damage amount.)
    Codex: [1] - Agent Codex, now she'd finished barricading the door, was about to examine the terminal chargers when she felt a strange sensation... (+1 to final damage amount for next 2 turns).

    Okay so I explained this briefly earlier. When you take damage, I'll roll a die. For normal injuries, it'd be half D6. This means that on a 1 or 2, the player would lose 1HP. On a 3 or 4, they'd lose 2HP and on a 5 or 6 they'd lose 3HP.
    For more serious injuries it could be half D6 +1, or even just a D6 (so if a 6 is rolled they'd lose 6HP).

    For stats involving damage I could use either the original roll or the final damage amount.
    So a -1 on original roll means that a 2 or 3 would now cause 1HP (they'd effectively be a 1 and 2). A 4 or 5 would take 2HP and only a 6 would take 3HP.
    However a -1 on the final amount means a 1 or 2 would do no damage. A 3 or 4 would do 1HP (they'd usually do 2HP, but we take -1) and finally a 5 or 6 would only do 2HP.

    I know, it's a little confusing... Best to just not take any damage!

    [5 -2] - Snaps back to attention
    [4 -1] - Gets ready for the charge

    Now isn't the time to be thinking about Wet Floor Signs. Agent Ravenhold knows that, and yet for some reason that's all he can think about. Maybe he should just quit the Agency now and invest in Many's business. That could be the life... No. What's he thinking? He bites down on his cheek to try and get his attention back to the situation at hand.
    It semi works. (Agent Raven regains some concentration. Rolls receive -1 instead of -2 for the rest of the turn.) He speaks into the comms unit and tells Agent Many that he's busy at the moment, but he doesn't get a response. Maybe he'll try and get a response from someone else.
    "I've spotted one of your bearwolves. Whats going on with those reinforcements? . . . also, what do they feed these things? Its huge."

    "Uh hey. Yeah. Reinforcements are here! They're just outside the Agency right now. Give it a few minutes and I'm sure you'll have absolutely nothing to worry about. And as for their food source... well, the last thing they ate was... the other night shift team."

    "Great," he thought to himself. Just what he needed to hear. The bearwolf looks as though it's about to charge any moment. Now is the time for action! At least he'd have reinforcement soon....

    Agent Gavin:
    [1] - Try to learn Grim's enchantment.
    [2] - Decline knife
    [1] - Check for signs of any nearby bearwolves.
    [2] - Search for an elevator.
    Agent Steve:
    [3 +1] - Hand Gavin the knife.
    [4 +1] - Adjusts tie and treks on

    ...Speaking of reinforcements, they were still standing around outside the Agency where they'd been dropped off.
    Agent Gavin was watching intently as Grim performed his enchantments. He tried to mimic the actions performed and the words spoken but, instead of casting a defensive spell, he managed to cast something different entirely! He felt something shift within his pocket and, upon reaching in, discovered it to be full of sand. That's strange... he was sure he only had his coins in here.... Oh, wait. Shit.

    "Hey guys," he spoke to the others. "I think there was an elevator near the entrance! We can use it to get to the labs!"

    Gavin and Steve were the first two to walk towards the Agency. As they paced the short distance to the large front doors, Steve mentioned how under-geared Agent Gavin looked and handed his engraved knife over. Gavin wanted to reject the offer, stating that he was a scientist and wouldn't need weapons, but the knife was thrust into his hands before he could react. Meanwhile, Agent Steve adjusts his tie (very spectacularly, may I add!) and strides ahead. Within the minute he's reached the door and pulls them apart. Together they enter the lobby.

    "Steve, did I mention I'm really bad with sharp objects." As if to prove a point, he fumbles slightly with the blade. (Agent Gavin gets a -1 to every roll on an action involving a sharp object.)

    Gavin remembers the task he set himself - to find an elevator! There must be one nearby, right? Walking to the large double doors on the other side of the lobby, he placed his ear against them and listened closely. He heard nothing. Seems like the coast is clear! Pushing open the doors, he entered the Southern Corridor and began to look around for an elevator....

    Unfortunately he couldn't find one. He did, however, find Agent Raven pointing a gun right towards him. He also had a large, snarling beast staring right at him. Jeez, talk about being between a rock and a hard place.

    [1] - Check battery level of Terminal
    [1] - Investigate air vent

    After barricading the door, she took a sip of her espresso (before placing it down on the desk nearby) and looked around. Upon spotting the Terminal charging station, she decided to check the battery power on her own terminal. As she was doing so, another loud howl resounded through the corridor outside, making her jump. The terminal slipped from her hands and collided with the cup of espresso, knocking it over and splashing hot coffee all over the charging station. Damnit! Now she wouldn't be able to charge her terminal no matter what it's power was.
    With a sigh she instead turned her attention to the air vent in the corner of the room. It might be good to investigate - she certainly didn't want a bearwolf getting through it! The only problem was how to reach it...
    Without undoing the barricade she created, there was only really the desk which now had coffee all over it. It'd have to do.
    Clambering on top of the desk, she took extra care as she reached the vent and pulled off the cover. Unfortunately, that "extra care" wasn't enough and she slipped off the desk before landing on the floor. Ouch!
    Roll for damage: [1] - As she fell her head collided with the floor. She'd certainly have a headache after that! (Agent Codex loses 1HP)

    [4] - Walk towards the Agency

    After another howl from the Agency, Agent Baktic decided it was time to head towards the building. He spotted Agents Steve and Gavin walking towards the building ahead of him and followed behind them.


    [2] - Help Green
    [6] - Look for tools


    His business proposal went down as well as he'd hoped! Agent Many couldn't wait til the night was over so he could start taking notes on all the wonderful ideas he had. However, for that to happen he'd actually have to survive. His side still ached from where he'd been jabbed with a mop by Agent Greenstar.
    "Oh wait... Greenstar was climbing to the vent! Maybe I should help him" he thought, as he turned to face him comrade who.. was already in the vent. Looks like he managed perfectly fine by himself.
    Survival! It was something that Many intended to do no matter how hard it would be. For that though, he'd need some tools. He decided to inspect the Janitor's closet (for probably the third time that evening) in the hopes that he'd spot something he'd previously missed. It was still the same old closet filled with the same old toilet rolls and the same old cleaning products. Green had taken the glowing mop into the vent with him, and Many still held onto the glowing Wet Floor Sign.
    However... What was this!? A loose piece of board beneath a shelf seemed to cover a hole in the wall... This was definitely worth investigating! He pulled the board away and could see some dull white tiles covering the floor on the other side. Crawling through the space, he found himself in a bathroom.
    As he took in his new surroundings, he heard a noise from on of the cubicles. All of them were unlocked, their doors ajar, except for one. He slowly made his way over to it when...
    "AAAAAAAAAARGH!"
    A young man, probably only around 20 years of age, threw the door of the cubicle open and ran towards Agent Many. He was brandishing a toilet brush which, much to Many's disappointment, wasn't glowing. As much as the male tried to look threatening, it really wasn't working.

    Bearwolf 1

    [5] - Leaps towards Agent Gavin

    After the bearwolf had rounded the corner into the Southern Corridor, it stopped and stared at it's prey. One human stood ahead of it. The male wasn't moving, staring at it, so it decided to mimic those actions. The two stood there, staring at each other, waiting for the other to make the first move.
    However, that all changed when another human barged through a door between them. The bearwolf sniffed. It could smell the fear on this one. A much easier prey.
    With one final howl, it sprung off it's rear legs and pounced towards the new human. It's hunger would soon be satisfied.

    Agent Neil

    [6] - Threaten Agent Many with the toilet brush

    He'd been sat in the cubicle for at least 3 hours now. How was he supposed to know that the Agency was locked up at 8pm!? It was only his first day here! He'd spent the day being ordered around by the higher-classed Agents, getting lost in the mazes of corridors, and being incredibly disturbed by some of the "experiments" that he'd witnessed through lab windows. He'd had enough, so he sulked into the toilets where he sat... and thought.... and accidentally fell asleep. He'd been awoken by the sound of some kind of animal howling and had thought it best to stay safely inside the cubicle. That was until the stranger found him.
    He brandished the toilet brush like a sword. Maybe if he tried hard enough, this stranger would just leave him alone. It seems to be working - the other Agent was slowly backing away (although unbeknownst to Neil this Agent had just been stabbed by a mop... Maybe he was a little less trusting of cleaning items now)

    Agent Greenstar
    Position: Ventilation System
    HP: 20/20
    Coins: 1
    Equipment:
    • Bandages (x3)
    • iPod Shuffle (Lucky - Grants +1 to any roll, one use)
    • Mop (possibly magical, or coated with glow-in-the-dark paint)
    • Bottle of Bleach
    Status: Healthy. Inside the air vents. Has a glowing mop which is sharper than it looks.
    Stats: None
    Effects: +1 to final damage amount for next 2 turns.

    Agent Ravenhold
    Position: Southern Corridor
    HP: 20/20
    Coins: 10
    Equipment:
    • Tactical Vest
    • SD40 VE (2 clips)
    • Lock Pick set
    • Smart Phone
    • Keys
    Status: Healthy. Ready to attack
    Stats: None
    Effects: -1 to final damage taken for next 2 turns

    Agent Codex
    Position: Power Room
    HP: 19/20
    Coins: 0
    Equipment:
    • Bandages (x5)
    • Access Terminal
    Status: Healthy, but with a bit of a headache. Safe in Power Room.
    Stats: +1 on "door" actions
    Effects: +1 to final damage amount for next 2 turns.

    Agent ManyPinkHats
    Position: Male Bathroom
    HP: 18/20
    Coins: 10
    Equipment:
    • A Wet Floor sign (possibly magical or covered in glow-in-the-dark paint)
    Status: Healthy, although bleeding slightly from his left side. (with Agent Neil)
    Stats: None
    Effects: +1 to final damage amount for next 2 turns.

    Agent Gavin Hawkins
    Position: Southern Corridor
    HP: 20/20
    Coins: 0
    Equipment:
    • Bandages (x2)
    • Improvised Labkit (Cursed - Grants -1 to any roll, one use)
    • Extra Large Coffee Mug
    • Engraved knife (Lucky - Grants +1 to any roll, one use)
    • Pocket full of sand
    Status: Healthy, slightly nauseous, being pounced on by a bearwolf.
    Stats: -1 on sharp object actions
    Effects: -1 to final damage taken for next 2 turns

    Agent Baktic
    Position: Road to Agency
    HP: 20/20
    Coins: 5
    Equipment:
    • Bandage (x1)
    • Journal (Lucky - Grants +1 to any roll, one use)
    • Diet Peach Snapple
    Status: Healthy, small stain on shirt (with Agent Grim)
    Stats: None
    Effects: None

    Agent Grim
    Position: Road to Agency
    HP: 20/20
    Coins: 3
    Equipment:
    • Bandages (x2)
    • Old Deck of Cards (Lucky - Grants +1 to any roll, one use)
    • Magical refillable Thermos
    Status: Healthy (with Agent Baktic)
    Stats: None
    Effects: None

    Agent Steve
    Position: Lobby
    HP: 20/20
    Coins: 3
    Equipment:
    • Bandages (x2)
    • Glock 42 (plus 2 extra magazines)
    • Ski Mask
    • iPhone
    Status: Healthy
    Stats: None
    Effects: +1 to final damage amount for next 2 turns.
     
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  3. Grim-Angel53

    Grim-Angel53 Senior Agent

    "Well, that did not go as expected. I've got to get in there. I think it's time to use that spell I've been working on for those creatures. "

    Runs towards door and readies an offensive spell to use on the bearwolf.

    OOC: (I'm sorry that went screwball everyone!)
     
  4. Ravenhold

    Ravenhold Senior Agent

    "Damnit! Move!" he yells in irritation.

    In the same motion set:
    • Side step toward the opposite side of the hall Gavin came in from.
    • Wait for Gavin to not be directly in the line of sight anymore.
    • Take shot on the Bearwolf as soon as he has the shot.
    Once that action is finished prepare to dodge any attack made by the bearwolf, on him (if I hit and its not dead, both the sound and the damage are, most certainly, going to piss it off.)

    (OoC: Also, i apologize ahead of time if i wound or kill you with a bad roll Zaelong. Its kind of a screwed situation ^^'. Dodging might not go amiss here though, and it would make it easier for me to hit it.)
     
    Last edited by a moderator: Sep 26, 2016
  5. zaelong

    zaelong Moderator

    "where did this one came from? this area was supposed to be clear..." Gavin stuttered while he saw the bearwolf lunging at him
    he knew that running wouldnt really matter since this creatures were incredibly fast, or at least to fast to run away from.
    while looking for something in his pockets, he realised he still had the sand in his pockets, which he then threw to the face of the bearwolf hoping it would distract him long enough to get away and out of direct line of fire for ravenhold.

    "im not sure if i remember your name, but right now i dont care if you hit me... just kill it!!" gavin yells to ravenhold

    (Well ive already had some of the worst rolls ever, with the exception for grimms enhancement. And so far, im still okay. Im just curious how this unfolds ^^ )
     
    Last edited by a moderator: Sep 26, 2016
    3 people like this.
  6. Greenstarfanatic

    Greenstarfanatic Senior Agent

    Keep the bleach ahead of me in the vent by pushing it with the mop, and try to find another vent to exit out of.
     
  7. Steve Harvey

    Steve Harvey Senior Agent

    "Get back!" Steve yelled, as Gavin tosses sand at the Bearwolf.

    Without hesitating, pulls out Glock and shoots at Bearwolf.
     
  8. baktic

    baktic Active Agent

    "Got any ideas before we charge blindly into this place?" He stood in front of the south corridor door. "What about you guys inside, how's it looking?" He tried to calmly speak into the com device.
     
  9. codex-13

    codex-13 Senior Agent

    Rubbing her sore noggin, Codex picked herself up off of the floor. "I should have known better than to climb on a table covered in coffee... I should clean that up."

    Clean up coffee

    Over the comms, she could hear the chaos outside. It sounded not very fun at all. "I'm fine in here, I'm in the power room. I locked the door, and barricaded it... So I should be good. There's an air vent, which I was trying to block off just in case, but I couldn't get to it. You guys OK out there?"
     
  10. ManyPinkHats

    ManyPinkHats Active Agent

    "Hey, everyone? I found someone in the...bathroom? Yeah, I think I'm in the bathroom now and I've found another person."

    Using the Wet Floor Sign as a shield against any further cleaning-equipment jabs,
    ManyPinkHats gives the stranger some space and attempts to give a reassuring and calming speech to the stranger. Hopefully nobody else has to be jabbed with janitorial supplies today.
     
  11. dylanamite

    dylanamite Moderator

    [2] - Runs towards door
    [4] - Readies offensive spell.


    "I've got to get in there," Agent Grim thought to himself. He was the final Agent left outside, and the roars continued to sound from the building. As he made his way along the gravel road to the main doors, he reflected on where he'd gone wrong with his previous spell. Because of him, at least half of the Agents were even less defended, and he'd seen the nauseous look on Gavin's face... He shouldn't have been so focused on the Wet Floor Sign proposal!
    This time, however, he had no distractions at all. He was intent on getting it right. As he approached the Agency and entered the lobby, he began to ready the spell. It was one he'd been working on, and now was the perfect time to use it! With one final burst of magical energy, he finished readying the spell. Now was the time for action.

    [5 v 3] - Darude - Sandstorm
    [2] - Get out the way!


    Agent Gavin knew he had no time at all. The bearwolf, mid-pounce, would be on him within seconds. His mind was suddenly flooded with thoughts... "Where did this come from?!" and "I thought this corridor was clear!?" and "Where the fuck did my money go!?" and "Why is my pocket full of sand!?" and..... wait... the sand!
    With a movement quicker than he thought he was capable of, Gavin reached into his pocket, drew out a handful of sand and thrust it into the face of the oncoming bearwolf.

    It seemed to work. The bearwolf, suddenly blinded by the sand, retracted it's claws just inches from Gavin's chest. However, it was still in mid-pounce and Gavin found himself rooted to the spot. "Move!" he told himself. But it was too late...

    He felt the huge mass of fur and muscle collide with him. Being pounced on by a bearwolf was definitely not something he'd ever planned on doing, and now he'd experienced it he wanted to try and avoid it whenever possible.

    [3] - Reaction Roll
    [6] - Damage Roll (-1 to final damage)

    He tried his hardest to stay on his feet but the collision from the bearwolf was enough to send him falling to the ground. He felt the back of his head hitting the hard tiled ground, and the creature landing atop him certainly didn't help. (Agent Gavin loses 2HP).
    Luckily, the creature was still blinded and disorientated by the sand and didn't seem to bother attacking him. For now.

    "I don't know who you are, just kill this damn thing!" he shouted to Agent Raven, who stood with his gun ready to shoot.

    [2] - "Move!"
    [5] - Side step to opposite side
    [1] - FIRE!


    Agent Ravenhold watches the beast knock Gavin to the floor and decides to intervene.
    "Get out the way!" he shouts, but to no avail. With a sigh, he walked towards the other side of the hall so he'd have a better shot of the bearwolf. It was still confused, and now that Gavin was knocked to the floor he'd have a better chance of hitting it.
    He waited until he had the perfect shot. He'd had training - he knew what to do. Taking a deep breath, he waited and..
    With a loud bang that echoed it's way down the corridor, he fired the gun. The bearwolf seemed unharmed. Maybe he's missed the shot.
    "WHAT THE FUCK!?!?"
    Ah, yeah. He'd missed.

    [4] - Roll to see who got shot (Zae, Raven, Bearwolf, Steve, Grim, Baktic)
    [4] - Roll for damage

    It turns out that his aim wasn't as good as he thought it was. Instead of hitting the bearwolf, he'd accidentally fired at the lobby doors... where Agent Steve was standing on the other side.
    (Agent Steve takes 5HP (4 +1) damage)

    [4 v 1] - Shoots at Bearwolf

    He was doing nothing. Nothing at all. He was standing in the lobby, waiting to throw open the double doors and be heroic and save everyone from the bearwolf. So why did he suddenly have a bullet in his arm? The pain hit him suddenly and, looking down, he saw the torn fabric of his shirt begin to stain crimson with blood. "Shit."
    Never the less, there was still a chance to be a hero! Maybe the bullet wound would make him look even more bad ass? He pushed through the doors, raising his Glock as he turned towards the bearwolf, and shouted "WELCOME TO THE FAMILY FEUD!"

    [5] - Roll for damage

    BANG! The bullet connected with it's target. The bearwolf, which was previously trying to shake the sand out of it's face, whimpered loudly as it was shot. It quickly turned away and tried to flee, but the sand still blocked it's vision so it ended up sliding along the wall of the corridor, leaving a trail of blood from where the bullet hit it's side. It wasn't dead, but it certainly looked like it didn't want to attack them anymore.

    "Uh guys," Steve said, pointing out where he was shot. "I may need some help here."

    [4] - (Entire turn)

    Agent Baktic wasn't sure what was going on. It was the first night of his shift - a chance to gain some more experience at working for the Agency, he'd hoped. Instead, he was surrounded by gunfire. He'd just witnessed one of his fellow Agents get shot. It sounded like there was some kind of monster on the other side of the doors... and for some reason people were going crazy about Wet Floor Signs.
    "Anyone got any ideas before we just go...." he began, but his fellow agent - the one who had been shot - had already charged through the double doors and began shooting himself. He turned to face the only other one still with him, but they seemed to be caught up in performing some kind of spell.

    Instead, he tried to use his comms device.
    "How's it looking inside?" he asked. He got a few responses from the other Agents, and one from the person who had bought him here.

    "Ahh, hey. It's looking a bit messy if I'm honest. You guys aren't the greatest Agents are you... Anyway, there's another bearwolf almost on you. Be prepared!"

    [2] - Clean up coffee

    Codex looked disappointingly at the spilt coffee. What a waste! She searched around the room but couldn't find anything to clean the coffee with so the puddle stayed where it was.
    Instead she spoke to another agent she hadn't heard before on the comms unit. Perhaps the back-up had arrived. That would explain all the shooting she heard from outside.
    "I'm fine in here, I'm in the power room," she explained to whoever was listening. Hopefully this would be over soon.

    [3] - Push bleach with mop
    [6] - Find another vent

    In the ventilation shaft, the gunshots sounded extra loud. He kept the bottle of bleach ahead of him at all times, pushing it with the mop. He didn't want to risk spilling it. A puddle of bleach in an air vent definitely didn't sound like a good idea.
    At one point there was a fork with one way going left and another going right. He decided to take the left path and continued to crawl down the vent. Suddenly the scent of coffee hit his nose. There was definitely something down here! Continuing onward he saw another covering, much like the one he'd pulled off to access the shaft. From his position he could see a large metal door which had been barricaded by a few tables.
    "Hello?" he called out of the opening.
    Agent Codex responded his call, meaning that this was the Power Room he'd been in earlier. Thankful that he'd managed to find a way to explore without the risk of bearwolves, he tried to turn around and head down the other path.
    ...except he couldn't turn around. Damn. The ventilation shaft wasn't wide enough. Guess there was only one way to go.

    [5] - Activate the WFS Shield!
    [4] - Reassure stranger


    Agent Many wasn't quite sure what to do. The stranger had reacted weirdly - although maybe that couldn't be helped. After all they had just both heard the sounds of gunfire from the corridor. However, he didn't take kindly to being attacked with a toilet brush and he wasn't sure if the stranger would try it again. Just to be sure, he defended himself.
    Opening up the wet floor sign he'd acquired earlier, he tucked his arm under the fold and used it as a make-shift shield. Upon doing so, however, the Wet Floor Sign began to glow again. This time much much brighter than previously. "Intriguing..." he thought. With the sign like this, he felt like nothing could ever hurt him!
    (Agent Many gets +1 to defensive rolls with the Wet Floor Sign)

    Now, what to do about the stranger? He might as well try to calm him down... Agent Many began to speak some reassuring words. He didn't really think about what he said, and most of it was complete gibberish (he definitely involved the business proposal for glow-in-the-dark wet floor signs) but it seemed to have an effect on the stranger. He suddenly seemed completely calm as he stared at Agent Many with... friendliness? no, it seemed more than that. Admiration, maybe?

    Bearwolf 1

    [2] - Retreat

    It was so painful. He'd been hungry, ever so hungry. And then something happened and he couldn't see and he was sprawled across the floor and then the pain started. His entire body was in agony. He didn't want to be there anymore. Those humans weren't as weak as they seemed. As he crawled away, he felt his legs almost give way and so had to stagger against the wall. He hoped the rest of the pack were nearby.

    Agent Neil

    After the initial shock of someone else invading his toilet, Neil was feeling much better now. It turns out that Agent he'd encountered had a very soothing way with words and put his mind completely at ease. In fact, Neil decided that he wanted to stay with this Agent. Perhaps he could get him out of this place safely. It was only his first day here, after all. He needed a more experienced Agent to look after him! Yes. He'd definitely stick by them.

    "Good job guys, seems you've scared one of them away... Maybe not such a good job on injuring each other. Either way, you really need to watch out. There's two more bearwolves and they're both heading your way!"

    Agent Greenstar
    Position: Ventilation System
    HP: 20/20
    Coins: 1
    Equipment:
    • Bandages (x3)
    • iPod Shuffle (Lucky - Grants +1 to any roll, one use)
    • Mop (possibly magical, or coated with glow-in-the-dark paint)
    • Bottle of Bleach
    Status: Healthy. Inside the air vents. Has a glowing mop which is sharper than it looks.
    Stats: None
    Effects: +1 to final damage amount for next turn.

    Agent Ravenhold
    Position: Southern Corridor
    HP: 20/20
    Coins: 10
    Equipment:
    • Tactical Vest
    • SD40 VE (2 clips)
    • Lock Pick set
    • Smart Phone
    • Keys
    Status: Healthy. Ready to attack
    Stats: None
    Effects: -1 to final damage taken for next turn

    Agent Codex
    Position: Power Room
    HP: 19/20
    Coins: 0
    Equipment:
    • Bandages (x5)
    • Access Terminal
    Status: Healthy, but with a bit of a headache. Safe in Power Room.
    Stats: +1 on "door" actions
    Effects: +1 to final damage amount for next turn.

    Agent ManyPinkHats
    Position: Male Bathroom
    HP: 18/20
    Coins: 10
    Equipment:
    • A Wet Floor sign (possibly magical or covered in glow-in-the-dark paint)
    Status: Healthy, although bleeding slightly from his left side. (with Agent Neil)
    Stats: +1 to defensive rolls with WFS
    Effects: +1 to final damage amount for next turn.

    Agent Gavin Hawkins
    Position: Southern Corridor
    HP: 18/20
    Coins: 0
    Equipment:
    • Bandages (x2)
    • Improvised Labkit (Cursed - Grants -1 to any roll, one use)
    • Extra Large Coffee Mug
    • Engraved knife (Lucky - Grants +1 to any roll, one use)
    Status: Bumped head, slightly nauseous, pinned down by a bearwolf
    Stats: -1 on sharp object actions
    Effects: -1 to final damage taken for next turn

    Agent Baktic
    Position: Lobby
    HP: 20/20
    Coins: 5
    Equipment:
    • Bandage (x1)
    • Journal (Lucky - Grants +1 to any roll, one use)
    • Diet Peach Snapple
    Status: Healthy, small stain on shirt
    Stats: None
    Effects: None

    Agent Grim
    Position: Lobby
    HP: 20/20
    Coins: 3
    Equipment:
    • Bandages (x2)
    • Old Deck of Cards (Lucky - Grants +1 to any roll, one use)
    • Magical refillable Thermos
    Status: Healthy, ready to kick some magical ass!
    Stats: None
    Effects: None

    Agent Steve
    Position: Lobby
    HP: 15/20
    Coins: 3
    Equipment:
    • Bandages (x2)
    • Glock 42 (plus 2 extra magazines)
    • Ski Mask
    • iPhone
    Status: Bleeding heavily from upper left arm.
    Stats: None
    Effects: +1 to final damage amount for next turn.
     
    Last edited by a moderator: Sep 29, 2016
  12. Ravenhold

    Ravenhold Senior Agent

    Jumped somewhat at the heard a second gun shot, but wasn't really surprized by it as the he assumed the victim and the second gunman where part of the second team.

    Keeps his SD40 trained on the creature and moves over next to where Gavin is laying. as he moves over there he speaks into his comms.

    @dylanamite :"Hey Dylan, Do we need to keep these things alive for any reason?"

    Upon reaching Gavin he takes a second to glance over at him. Hes alright, just hit his head. Glances back up at the monster to make sure it hasn't changed its mind and come back to fight, or that the second one hasn't shown up yet. He then Glances over at the other gunman. Its Steve, hes been shot. Oh! so that's where my bullet went! wait. . ."Oh shit. . ." that's what Dylan meant. . .Rolls mental eyes. Should have expected that.

    @Steve Harvey :"Shit! sorry Steve, I don't have any excuse for that. Just bad aim and position. . . apparently. You gonna be alright?"

    Remains aimed down the corridor the bearwolf is dragging itself down, and waits for the second one to show up.
     
  13. zaelong

    zaelong Moderator

    "damn, it escaped.... well, at least we're okay now. Steve let me help you with that"

    Gavin examines steves bullet wound to see if the bullet is still inside

    "that doesnt look to good, you might want to look away for a bit...
    oh and don't worry, im a doctor (of sorts..) and i know some first aid"

    (if the bullet still is in there, use forceps from lab kit to extract the bullet). then use bandages to close the wound
     
    Last edited by a moderator: Sep 29, 2016
  14. Greenstarfanatic

    Greenstarfanatic Senior Agent

    Well shit. Just keep heading down that vent then.

    "Hey codex, do you need anything? I'm going on a lil recon trip here."
     
  15. codex-13

    codex-13 Senior Agent

    "You sure you don't want to just stay in here? I'm trying to clean up this coffee so things are less messy in here, but there's no bearwolves."

    Codex attempts to locate a mop, or rag, or something to soak up the coffee spill.

    "And, uh, do you have any idea what's going on out there? I locked myself in this room and haven't been out since..."

    Having a clever idea, Codex attempts to look up bearwolf weaknesses on her Agency terminal. Maybe if she blasts the lights, or turns on a particularly charming rendition of 'Chandelier' over the intercom system, it might help.
     
  16. Steve Harvey

    Steve Harvey Senior Agent

    After delivering the shot to the Bearwolf, the adrenaline rush starts to die and the pain of the bullet wound starts to come back.

    "Don't worry about it Raven... just get ready for the next wave of bearwolves."

    Steve winces for a moment as he feels forceps digging around the wound.

    "Thanks for the help, Gavin, it was pretty painful though."

    After getting patched up, Steve confidently pulls out the now blood-stained Glock 42, and gets ready to defend against some bearwolves. At this moment, he also realizes that the agents he heard over the comms. must be pretty confused at this moment.

    Inform other agents of current situation.
     
  17. baktic

    baktic Active Agent

    He'd examine the inside and outside of the building "Is there any way to evade them if more come? Or a way to get Steve out of harm?" he'd mumble to himself. "It doesn't matter how good we fight if they can't reach us."
     
  18. zaelong

    zaelong Moderator

    (@Steve Harvey, i must say, good job on not fainting ^^ extracting a bullet without aneasthesia can be very painful :p )
    "i think this should do it, but i'd recommend you to not strain that arm until the wound is fully healed, which might take a couple of days at best... and if you wont mind i'd like to go to the labs, i might be able to do something usefull there.."

    Gavin walks of to the stairs (since he couldnt find the elevators) and tries to go to the labs, while first checking at each corner if there are any bearwolves nearby. (if he were to spot them, he'd quietly try to retreat while informing the others over the comms, that he located one or more of the bearwolves)

    (yes, i do realise how stupid this is, given my previous attempt at doing so ^^
    also i just realised im still supposed to be nauseous from grim's spell, as well as having a possible concussion from the bearwolf.... that might result in a 'temporary' -1 on concentration related rolls.... have fun with this dylan)
     
    Last edited by a moderator: Sep 30, 2016
    2 people like this.
  19. Grim-Angel53

    Grim-Angel53 Senior Agent

    Grim enters into the corridor, primed for a new bearwolf attack.

    "I see the bearwolf is gone, but I think Agent Dylan said there were more. Usually they're in packs, so e might want to find some weapons to use. Anyone remember where the Armory is?"

    (IF i am allowed to use two types of spells at once without losing the primed spell) Casts a Ward down the corridor the Bearwolf came from to Alert us if any more are coming this way.
     
  20. ManyPinkHats

    ManyPinkHats Active Agent

    Filled with a sense of accomplishment given his new Wet Floor Shield and compatriot, ManyPinkHats decides that to begin making plans. First, this bathroom is probably the best place to be for now, but the door needs to be barricaded. It might be a dangerous job though, if the bearwolves do come this way. Hm...

    Convince Neil to hold the door shut with all his strength. Then, go hide in one of the stalls with Wet Floor Shield at the ready.
     
    3 people like this.

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