There's several clue-videos that do not play, but the debriefing video at the end of Mission 30's Agent Map session not playing seems to mean I have no way of getting the answer to the mission.
Only some, the initial mission-briefing videos all work, but some of the clue-videos or audios do not. And neither do the debriefing videos on Agent Map-missions.
I re-installed the game but some videos still refure to load/play. Opening briefing to Mother Russia being one of them.
Here's my log: Initialize engine version: 4.6.0f3 (30840d631a27) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 580 (ID=0x1080) Vendor: NVIDIA VRAM: 1488 MB Begin MonoManager ReloadAssembly Platform assembly: D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\Photon3Unity3D.dll (this message is harmless) Loading D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\Photon3Unity3D.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\Vectrosity.dll (this message is harmless) Loading D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\Vectrosity.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\SteamworksManaged.dll (this message is harmless) Loading D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\SteamworksManaged.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\libpxcclr.unity.dll (this message is harmless) Loading D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\libpxcclr.unity.dll into Unity Child Domain - Completed reload, in 0.103 seconds desktop: 1920x1200 59Hz; virtual: 3840x1200 at -1920,0 <RI> Initializing input. <RI> Input initialized. Platform assembly: D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\System.Xml.dll (this message is harmless) UnloadTime: 2.820015 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1879. Total: 1.890943 ms (FindLiveObjects: 0.164002 ms CreateObjectMapping: 0.041820 ms MarkObjects: 0.981142 ms DeleteObjects: 0.021320 ms) videos volume is set at: 71 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 10.731473 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 92 unused Assets to reduce memory usage. Loaded Objects now: 1753. Total: 3.522763 ms (FindLiveObjects: 0.164002 ms CreateObjectMapping: 0.055760 ms MarkObjects: 0.914721 ms DeleteObjects: 1.687991 ms) videos volume is set at: 71 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) target validation failed. destroying the tween to avoid errors. Target type: UnityEngine.Light (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) GET TOKEN (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 4.202552 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 9019. Total: 9.660131 ms (FindLiveObjects: 0.986472 ms CreateObjectMapping: 0.167692 ms MarkObjects: 5.607229 ms DeleteObjects: 2.217717 ms) Platform assembly: D:\Games\steamapps\common\The Black Watchmen\tbw_Data\Managed\Boo.Lang.dll (this message is harmless) videos volume is set at: 71 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) The campaign is not Mother Russia... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Yeah, I am having the same issue at Season 2 mission 30, cannot complete it because of this. E: Also tried the DLC missions, they do not work either. The video screen only flashes white briefly before asking if I want to watch the video again. S2 mission 29 video loads still, though, and presumably the previous ones, too. I already uninstalled and reinstalled the game and tried different buffering options but nothing seems to work.
@NorthChaos did the last client update fix it? @WWaze there have been some odd issues with videos - mostly firewall/connection issues, so its worth making sure they are not blocked, and in case its something else > @Anashel is the man to ask!
Hey guys! I wasn't able to reproduce the bug, @WWaze @NorthChaos Can you confirm it's still the case? I'll ask the team to try to reproduce it on their side.
Let's see: Alone in the Dark Web opening briefing: doesn't load, flashes white. Mother Russia: doesn't load, flashes white. Season 2, Mission 30 briefing: loads and plays normally. Season 2, Mission 30 agent map pt1 Guardians: Audio doesn't load, flashes white. Season 2, Mission 30 agent map pt2 Chemical Warfare: Audio doesn't load, flashes white. Season 2, Mission 30 agent map pt3 Core: Audio doesn't load, flashes white, solution video doesn't load and flashes white. All images load normally. Steam should've kept the game updated, but I re-tried after reinstalling and doesn't load.
Thanks NorthChaos! Shoudl I understand that the other video work? Or it's just that you are currently doing these missions?
Haven't tried earlier missions, I just had the answers for mission 30 lying around so it was a good for testing. I seem to recall having same issues with audio-clues in earlier missions in season 2 tho.
Yep, I am having the same issues as NorthChaos and I also tried out s2 mission 29 and 28 and the intro videos were working as previously. Here's my log if it is of any use https://pastebin.com/3cBMNLAC
Hi, it seems I have the same problem. In s2 mission 30 I can watch only the briefing video, the others (video attachments in all tasks and video debriefing) don't work, the video player opens, but the video stops immediately, I get a gray rectangle instead of a video and the replay/close buttons. Everything worked well in the previous missions of s2. The log looks very similar to the one WWaze attached, I can attach mine if necessary.
Investigated a little, looks like I get 503 response for the video URLs because of Cloudflare DDOS protection. I was able to download the videos using the links I obtained from traffic dump, so the problem is not because Cloudflare blocked me. Network traffic dump details: https://pastebin.com/LEdewV48 (URL is masked to avoid spoilers).