[suggestion] Psychological Testing Add-on

Discussion in 'General' started by Rowyne, Sep 6, 2014.

  1. Rowyne

    Rowyne Division-79

    Well alright not asleep just yet. My basset hound and rottweiler are fighting over one of my shoes while the border collie is playing watch dog. So was thinking....

    Harkening back to the last funding attempt where we came up short, you played on nerves. You offered up (and yep I went for it and pledged for it) a mission segment that was built around my quirks. Based on the results of a psychological query into our minds. What if you do a quick video of someone perusing a file, making a cryptic comment such as : We have their weakness. And then static....then a scream... then another scream. End video. Under a minute in length. Launch an addon simultaneously called something like : We know what you fear. And for $200ish dollars you offer an experience at some point based on that psychological testing.

    Moderators please move this to an appropriate folder if wrong, but too late for me to find the right category.

    R
     
    4 people like this.
  2. Santiak

    Santiak MIA

    (Hope it's okay I moved your suggestion to its own thread, Rowyne. Wanted to voice my support for it, but didn't want to derail the other thread - especially after I saw the extent of the reply I'd written. ;))

    I just wanted to voice my support for this particular feature as a possible add-on - as much as it's making my wallet cower in the corner.
    Like Rowyne, the psychological testing that was included in one of the previous MMORPG.com pledges was a huge draw for me. Being profiled - or perhaps even sent a nice little set of results detailing the findings - excited me quite a bit.
    I'm not sure if it's because I love gaining some insight in how the world around me categorizes me, rather than just living in a world categorized by me, or what exactly it is, or if it's just the potential opportunity of observing myself from the periphery for once, but it sounded awfully exciting to me, and would be a great tool for both A&S and players alike.

    A&S Would gain some insight in how to best cater to a particular agents fears, weaknesses and/or strengths, and in turn, the Agent could be given some extra, very valuable feedback, not only in terms of the "Huh, so that's me, is it?" realization, but also in in-game terms.

    Say, for example, that you set up a set of prototypical traits (other than skill) you'd expect from a Cybertech, as well as the other classes in question.
    One might imagine that one of the main categorizers for a Cybertech and Sniper would be "focused", but not necessarily for the Scientist and Soldier. Conversely, one of the main categorizing traits of a Scientist, might arguably be "lateral thinking".

    An Agent undertaking the initial placement tests (skill; what are they good at), might get placed as a "Soldier". However, the Agent subsequently opts to undergo the psychological profiling, and it is found that the Agents mental and psychological traits fit more neatly within the basic definition of that of a Scientist.
    The Agent opts to pick Scientist, contrary to what their actual skill dictates they would be good at.

    By way of Theory of Mind - the fact that both A&S as well as the Agent know that the Agent is no longer matched according to skill, but according to personality - this could open up some interesting possibilities further down the line.
    It would not only act as an elaborate and valid "personality test", but also as a springboard for making the game a lot more involved for the Agent, as one could arguably see missions or events specifically catered to Agents who either:

    - Chose based on what fit with their skill affinity
    - Chose based on what fit with their personality traits
    - Found that both skill and personality aligned with the same class
    - Chose based on neither.

    If the "advanced class" feature (not cyber-mage classes) makes a come-back somewhere down the line, this could be used for even more. Unique advanced classes based on what the Agent opted to do with their test results of both skill and personality.

    Add to those "Agent-specific benefits", the very obvious benefit, of such testing allowing A&S to target specific fears, if, for example, an agent starts complaining that "This isn't scary at all", or just to mess with a particular Agent even further. ;)
     
    5 people like this.
  3. Anashel

    Anashel Puppet Master Staff Member

    (Sorry to sound like a spam bot but...) This is really interesting!

    We did plan for the psych test, but as an addon that you can try now, could be really nice!
     
    7 people like this.
  4. nikel

    nikel Lab 1852 - Neurals

    It'd be a really cool thing to set TBW apart from other kickstarters, I could see that being reported on by other websites.

    Just please stop beating up my wallet this is like a steam sale x4
     
    6 people like this.
  5. Santiak

    Santiak MIA

    Indeed.

    [​IMG]
     
    5 people like this.
  6. Kle

    Kle Senior Agent

    Does it have to be an add-on?

    I could see a great opportunity for marketing along the lines of "TBW requires psych test to take part" if it was part of an early mission (entirely optional).

    There could also be an in-depth one as an add-on for a later mission.

    Just a thought although I must admit I'd happily add it regardless.
     
    2 people like this.
  7. nikel

    nikel Lab 1852 - Neurals

    Perhaps Yellow Clearance requirement? ;)
     
  8. Santiak

    Santiak MIA

    If I recall correctly, in the previous fundraiser, the test was planned to be done by a company specializing in such tests, meaning they would be actual, genuine tests, so to speak.
    If that's still the case, I'd imagine that such a test would need to be an add-on, unless of course it's already accounted for in the 1st goal.

    Another possibility, of course, is to have an in-house made "Screening test" thats optional, but available to everyone, and have the test made in partnership with the other company, act as a more in-depth "Psychological test".
     
  9. Sonne

    Sonne Division-79

    I figure it could be both. I can see how the personal missions would be best if headquarters were to profile and tailor the missions for participating agents. I think that was their intent all along.

    On the other hand, I can see how there would be people who'd pledge just to be profiled and not even play.
     
  10. Asariel

    Asariel Division-79

    I agree with you...one of the fun things about TSW was the profiling, and I can see how it would definitely get people to pledge just to have that. People love, love, love quizzes of all sorts.
     
  11. Asariel

    Asariel Division-79

  12. Anashel

    Anashel Puppet Master Staff Member

    We could make a free one, but the real test cost about 1 000$ CND, we wanted to use a variant of it for the Green level, and a real simple version of it for the Yellow Level. I did the test, it's about 6h long, so you can't really cheat that thing without proper training beforehand.
     
    7 people like this.
  13. Kle

    Kle Senior Agent

    That's. Pretty much the level I was thinking. A basic "optional" in-house psych test as part of one of the early missions. And the add-on one as an external test with all the trimmings.

    I was more thinking of the interest it may drum up to get people involved.

    Never mind. Anashel got there before me. :p
     
    3 people like this.
  14. Anashel

    Anashel Puppet Master Staff Member

    One example for you who are curious; you have to connect dots in a numeric sequence (on paper) while at the same time, someone give you a series of mixed random numbers and letters (ex: 7 H 3 L 9 A) that you need to re-arrange in group and say them back. (AHL - 379) And it goes like that for 5 minutes. They start with 4 letters/numbers and goes to 8 letters/numbers.

    Finishing the test without killing the nurse is part of the test. =)
     
    4 people like this.
  15. Santiak

    Santiak MIA

    Hehe, sounds interesting. I wonder how they'd go about testing people who can't physically be there? Or if not being there is even an option?

    In any case, I share the sentiments people mentioned above. These kind of tests are more often than not of huge interest to the players, meshing such a test with the game itself, would validate the results of even the "non-professional" test, and ensure that people can find a quality test related to the game if they wish.

    Anything but those 'I-can-see-where-this-is-going' "Do you like Braveheart? Yes? You're Minmatar!"-esque tests. ;P
     
    2 people like this.
  16. Anashel

    Anashel Puppet Master Staff Member

    No, ours will be much more serious. We really test some part of your brain. Many of these test can be done online in my opinion, so we could come up with something interesting.
     
    4 people like this.
  17. nikel

    nikel Lab 1852 - Neurals

    Recently unclassified photo of a Division 66 Psych Test.

    [​IMG]
     
    8 people like this.
  18. CutieMcPouty

    CutieMcPouty Senior Agent

    Helloooo
    I don't know if i can help here but i thought i could offer ideas.

    On a basic level you could do a Eysenck Personality Questionnaire
    (EPQ) it is a questionnaire to assess the personality traits of a person. Would at least give people a basic of their temperaments.

    Heres one online - http://similarminds.com/eysenck.html

    The EPQ is based on 3 dimensions -

    Extraversion/Introversion:
    Extraversion
    is characterised by being outgoing, talkative, high on positive affect (feeling good), and in need of external stimulation. According to Eysenck's arousal theory of extraversion, there is an optimal level of cortical arousal, and performance deteriorates as one becomes more or less aroused than this optimal level. Arousal can be measured by skin conductance, brain waves or sweating. At very low and very high levels of arousal, performance is low, but at a better mid-level of arousal, performance is maximized. Extraverts, according to Eysenck's theory, are chronically under-aroused and bored and are therefore in need of external stimulation to bring them up to an optimal level of performance. About 16 percent of the population tend to fall in this range. Introverts, on the other hand, (also about 16 percent of the population) are chronically over-aroused and jittery and are therefore in need of peace and quiet to bring them up to an optimal level of performance. Most people (about 68 percent of the population) fall in the midrange of the extraversion/introversion continuum, an area referred to as ambiversion.



    Neuroticism/Stability:
    Neuroticism
    or emotionality is characterized by high levels of negative affect such as depression and anxiety. Neuroticism, according to Eysenck's theory, is based on activation thresholds in the sympathetic nervous system or visceral brain. This is the part of the brain that is responsible for the fight-or-flight response in the face of danger. Activation can be measured by heart rate, blood pressure, cold hands, sweating and muscular tension (especially in the forehead). Neurotic people — who have low activation thresholds, and unable to inhibit or control their emotional reactions, experience negative affect (fight-or-flight) in the face of very minor stressors — are easily nervous or upset. Emotionally stable people — who have high activation thresholds and good emotional control, experience negative affect only in the face of very major stressors — are calm and collected under pressure.

    The two dimensions or axes, extraversion-introversion and emotional stability-instability, define four quadrants. These are made up of:

    • Stable extraverts (sanguine qualities such as outgoing, talkative, responsive, easygoing, lively, carefree, leadership)
    • Unstable extraverts (choleric qualities such as touchy, restless, excitable, changeable, impulsive, irresponsible)
    • Stable introverts (phlegmatic qualities such as calm, even-tempered, reliable, controlled, peaceful, thoughtful, careful, passive)
    • Unstable introverts (melancholic qualities such as quiet, reserved, pessimistic, sober, rigid, anxious, moody)
    Further research demonstrated the need for a third category of temperament:



    Psychoticism/Socialisation:
    Psychoticism
    is associated not only with the liability to have a psychotic episode (or break with reality), but also with aggression. Psychotic behavior is rooted in the characteristics of toughmindedness, non-conformity, inconsideration, recklessness, hostility, anger and impulsiveness. The physiological basis suggested by Eysenck for psychoticism is testosterone, with higher levels of psychoticism associated with higher levels of testosterone.

    EPQ has a fourth scale, the Lie (L) scale.


    However it won’t pick up ASPD (Anti Social Personality Disorders) , PTSD (Post Traumatic Stress Disorders) and BPDs (Borderline Personality Disorders) or anything which a real psychologist/psychiatrist will assess on a DEEP level (I'm studying psychology at uni right now). I would think you would need to consider that peoples reactions to questions will be different on different days depending on mood, and bias (giving the answers they think someone will want to see).


    There’s also Perception and Attribution to think on - http://www.analytictech.com/mb021/perception.htm - How people perceive things. That will be helpful to consider the mental processes and organisation of their mind (and also what people see.. please see picture below...) Basically once your mind sees something one way it is hard for it to view it another. This could be helpful to know about a) your players and b) how to produce your game. Its a bit more of an insight to how people play.

    Anyone thought about colour blindness and how that works out for people? Now I’m just starting to think of things. Sorry i become a bit obsessive over this stuff cause I'm studying psych at uni.
    Exams Thursday/Friday/Monday but funnily enough I’m here haha. Revision what's that!?

    These are all basic BUT for a free version could be easy enough to do.

    Screenshot 2014-09-13 15.16.01.png
    Perception and Attribution picture - how your brain organises information.

    Screenshot 2014-09-13 15.23.02.png
    EPQ Test From Today.

    You would need to think about if you make these public to any user or just the individual - data protection, and also if you did anything to heavy and someone was actually upset about what they read then how it could affect them and if it would cause them harm. Because of that you should check out the BPS Guidelines (Or american APA) cause legally you could be opening a whole minefield. We are taught when doing any kind of experiment/Questionnaire the subject is not allowed to be affected by it, they have to be in the same normative state they were before or your not allowed to do it. -
    BPS Guidelines - http://www.bps.org.uk/system/files/documents/code_of_ethics_and_conduct.pdf
    and also
    BPS Online Research Info - http://www.bps.org.uk/system/files/Public files/inf206-guidelines-for-internet-mediated-research.pdf maybe.

    Hope ive helped. If i can help in any way on a deeper level shout me up.. in a year i'll be able to practice and help you.. I may even be able to help further in Jan when i get to create my project.. if there are a small sample of people who would be happy and willing to take part i may be able to run this as my project for the year.. and then you gain information and ideas and i get my thesis done.

    Much care

    CMP
     
    5 people like this.
  19. Zerosh

    Zerosh Sleeper Agent

    @CutieMcPouty Wow! Nice post and nice idea, I'll pay it a closer look when I have the time :p
    By the way, the drawing of the creepy man looking at you is pretty creepy XD
     
  20. Santiak

    Santiak MIA

    @CutieMcPouty Very nice post indeed! I imagine one way of getting around the issue of possibly making people too worried about the results (i.e., being told something that'll upset them), could be by having the scores primarily correlate in an enclosed group, rather than in general terms.
    Of course, part of the fun is being concerned about what happens in relation to the game, but I agree, doing so early on could scare away those who are peeking in for the first time.
    So, for example, instead of refering to meaning-laden terms, the test could primarily point towards how one scores compared to other agents, and possibly what field of area HQ considers optimal for such a personality.

    As for the usual issue of test-retest validity, I reckon doing something like making it a one-shot test, where your initial score is set, regardless of how many times you re-test, could be one way to at least reduce the taxation on A&S, if they intend to use the results for anything of significance. Possibly with the opportunity of requesting a reset, in case an Agent regrets not taking the test seriously (with a hidden score for how many times you re-test/reset? ;P)

    Either way, that very issue could also be a boon further down the line. Say, for example, before big mission, all agents undergo a new psych evaluation, and our individual progress and change is monitored. Might be very taxing, but I imagine such data would be immensely useful for A&S in flexing in accordance with the playerbase, as well as interesting for the players.

    Either way, as mentioned, great suggestion!

    Also, when the time comes, I'd be happy to be your proverbial guinea pig, should you need some volunteers. (I'll even sign a waiver so you don't have to worry about leaving me in a normative state ;))


    Ah, final note:
    Extroversion results were low which suggests you are very reclusive, quiet, unassertive, and private.

    Neuroticism results were moderately low which suggests you are relaxed, calm, secure, and optimistic.

    Psychoticism results were low which suggests you are overly kind natured, trusting, and helpful at the expense too often of your own individual development (martyr complex).
    [​IMG]
     

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