[rtd] Night Shift

Discussion in 'Division-66' started by dylanamite, Sep 6, 2016.

  1. dylanamite

    dylanamite Moderator

    “Right, listen up! After the last… unfortunate… incident, we no longer have any Agents willing to take on the Night Shift. That’s not good enough! I’m going to need a team of 4 to buck up and take on the challenge. Don’t worry, there’s only a 50-50 chance of dying. That’s not too bad really!”


    Night Shift is an RTD (Roll To Dodge) Role-Playing game set in the Black Watchmen Agency.

    The rules are extremely simple: each player submits an action, and I (the GM) will roll a die to determine how successful the action was.

    [1] = Complete failure. Usually has a very negative effect.
    [2] = Failure. Not much happens.
    [3] = Partial success. The amount of success is determined by the GM.
    [4] = Success. The action was performed.
    [5] = Very successful. The action was performed in the most positive way.
    [6] = Too successful. The action was performed but backfires horribly.

    For example, say an agent were to attempt to make their morning coffee. The result would be determined by the D6.

    [1] - As you flick the switch on the coffeemaker, the machine begins rumbling. Before you have even a second to take a step back, it explodes, showering both the room and you with scalding water. You look down and see that a shard glass from the coffeepot managed to lodge itself in your thigh. Ugh. Looks like it’s gonna be a long day.

    [2] - Turning on the coffeemaker, you stand by as it starts whirring, bubbling, and making a couple strange dinging noises. You keep standing by. The more you stand by, the more you begin to accept that you’re probably not getting your coffee today. Rats.

    [3] - God, waiting for coffee has to be the worst part of the morning. The drip...drip...drip, just the worst. Finally, after a few minutes, there’s...probably enough for your cup. Pouring it out, you can already tell it’s not gonna be great. It looks gritty, maybe even a little clumpy? Either way, coffee is coffee. You take it, and hope it’ll get your through the morning at least.

    [4] - Ah, coffee. Fantastic stuff. Even better when it comes out smooth and quickly from the machine. Unfortunately, you only get the former. But hey, at least you know it’s gonna be a good wake up call!

    [5] - DAMN. You’re pretty sure Dispatch chipped in for a new coffee machine, because you’ve never seen it come out THAT quickly. And so SMOOTH! You smile to yourself, already feeling more chipper as your pour yourself a cup, people already lining up behind you to get their own.
    Ahhh…
    You know a cup is good when you feel awake from the first sip. And boy, do you feel ALIVE!

    [6] - Dark coffee? Check. No clumps or grains? Check. Quick service? Check. Looks like someone got your complaint about the coffeemaker. However, just as you’re about to pour yourself a cup, Ned from Accounting swoops in and grabs the whole pot.
    “Sorry dude, we’re on an overhaul. I could smell this from all the way down the hall, so we’ll probably be set for the whole day.”
    Ugh. Ned. What an ass.

    The Night Shift requires 4 agents. Agents will be put on a watchlist and brought into action if someone else dies/gets lost/becomes forever stuck in the void somehow. To start playing, all you have to do is create a character using the form below.

    Agent Name:
    Appearance:
    Background: (why you joined the Night Shift, why you joined the Agency, etc.)
    Starting Items: -see below-

    At the start of the night you can purchase items from the Vending Machines in the lobby.
    Higher level Agents will be able to buy better items.

    These items can include medicine, weapons, and magical items that can affect rolls of yourself, other Agents and enemies. See the Shop spoiler for details.

    Once inside the Agency you’re on the Night Shift and must survive until 6am. The game is played by each Agent taking a turn and making an action. For example “I run down the corridor until I reach the door to Micro C.” The GM will then roll and respond with how well the action was performed.

    The game can consist of anything and everything - from intense battles with bearwolves and other creatures, to a quiet night researching in the Archives. Whatever you want to do, you can do.

    Every Agent begins with 20 HP. If you get hurt you can lose this, but it can be regained with Items purchased from the Vending Machines. If you ever reach 0 HP you’re dead. RIP.

    Each Agent also begins with 10 coins to purchase items with. These don’t have to be used. Any unspent coins will be rolled over to the next night, provided you survive until then.

    Feel free to include some other starting items that your character would be likely to take to a shift with them. I'm not dealing with weapon/item stats other than the ones for purchase so the odds for success are the same if you're shooting a bearwolf with a gun or trying to make friends with it by giving it a cupcake.

    After each successful night an Agent levels up. Their HP and coins will increase.

    These can be purchased from the Vending Machines at the start of every night.

    All Items are one-time use, unless otherwise stated.

    Bandage [2 coins]:
    Restores half D6 HP (rounding up) For example, if a 5 is rolled, 3HP would be restored.

    Lucky Talisman (you can choose the object) [3 coins]:
    Adds +1 to the roll of any action, performed by yourself or another.

    Cursed Item (you can choose the object) [3 coins]:
    Takes -1 from the roll of any action, performed by yourself or another.

    More items will be added as the game progresses.

    I’ll update the main post with more information as the game progresses!
     
    Last edited by a moderator: Sep 7, 2016
    3 people like this.
  2. Greenstarfanatic

    Greenstarfanatic Senior Agent

    Agent Name: Greenstar

    Appearance: Scruffy, Nervous, basically like someone who hasn't seen a razor in a month and worries that it's because someone stole it to kill someone with it. Has a tattoo of a green star on his left shoulder. He claims it's for identification purposes but he just thinks it looks cool. Wears a grey V-neck and jeans, seeing as he was never one for the "Business" part of "Business Casual", and carries an iPod Shuffle and some earbuds. It's hard to get through the day without some tunes, after all.

    Background: Joined the night shift in particular in order to, hopefully, have some time to catch up on homework, study for finals, etc. He kinda just skimmed the whole "chance of dying bit", opting more for the "getting out of living with roommates all the time" part. He's not prepared for this, but thankfully he's prepared for the usual BS that happens at the Agency. Well, prepared as he can be.

    Starting Items: Bandaids x3, Lucky Talisman x1 (iPod Shuffle)
     
    Last edited by a moderator: Sep 6, 2016
    2 people like this.
  3. dylanamite

    dylanamite Moderator

    "Agent Greenstar, we've reviewed your application and found you're just the person we need! We'll be in touch shortly to arrange your first shift."

    Agent Greenstar:
    Position: Lobby
    HP: 20/20
    Coins: 1
    Equipment: Bandages (x3), Lucky iPod Shuffle
    Status: Alive and healthy (although still with a poor tattoo choice)
     
    Last edited by a moderator: Sep 7, 2016
  4. Ravenhold

    Ravenhold Senior Agent

    (OOC: Question: If we die in game are our characters dead as in "I have to go make a new account now" kinda dead or are we just "Okay your dead, you can't participate in the this particular RP anymore" kinda dead?)
     
  5. dylanamite

    dylanamite Moderator

    OOC:
    Anything that happens here is only for this RP thread. It has no effect whatsoever on anything else in the Black Watchmen universe.

    I'll also take this time to say that the descriptions, events and characters I introduce when GMing don't reflect the Black Watchmen universe. If I describe say, the Archive in a certain way, that's just how I imagine it to be for this RP thread, and most likely isn't what the devs have in mind for it.

    In short, you can go around killing all your favourite NPC's and it wouldn't matter :)
     
  6. Ravenhold

    Ravenhold Senior Agent

    OOC: Second question: Can we have useful items our characters may actually carry around on them? Ex: standard issue agency sidearm, lock picks, etc.
     
  7. dylanamite

    dylanamite Moderator

    Yup, definitely. I'm not dealing with weapons stats or anything so pretty much shooting at something will have the same chance of success as kicking it, or trying to make peace by offering a cupcake.
     
  8. Ravenhold

    Ravenhold Senior Agent

    Agent Name: Ravenhold
    • African/Caucasian American Mix (Looks vaguely Hispanic or Arab.)
    • 6' 1"
    • 160lbs
    • Athletic build
    • Brown hair/ Shoulder length, tied back, two black hair clips holding loose hair back
    • Eye color: Heterochromia iridum, Left: Brown, Right: Yellow
    • Clean cut goatee
    • Abstract geometrical spiderweb tattoo sleeves
    • White button down long sleeve shirt, Red neck tie
    • Black slacks w/ reinforced knees
    • Well shined Combat boots (People might mistake them for dress shoes, [yes I've had that happen before])
    • Black suit vest
    If personally asked:
    "Originally, a . . . I don't know, a free-agent. . .a wild-card. . . I guess, I don't know what to call it. . . I was a self employed transportation and acquisition specialist. I handled less then desirable goods for all sorts of people from all walks of life, in multiple countries. It was incredibly lucrative. Also, due to my profession, most of the money I made went to improving my knowledge, skills and certifications.

    Here's a short-list if your interested:
    *Class-A drivers licence and Endorsements, (Transportation)
    *Multiple Aviation Licences & Endorsements, (Transportation)
    *Crane Licences and Endorsements, (Transportation)
    *Ship Captains Licence & Maritime Certifications, (Transportation)
    *Multiple Engineering and Mechanical Licences and Certifications. (Transportation/ Acquisitions)
    *Boot-camp [Private Contracting Firm] (Self-Defense )
    *Cartography (Transportation/ Acquisitions)
    *Lock-smithing (Acquisitions)
    *Cryptography [Ex-CIA Trainer] (Contracting)
    *Data Analysis and Interpretation [Ex-CIA Trainer] (Acquisitions)
    *CSI training [Ex-CIA Trainer] (Acquisitions)
    *Occult, Arcane, Mythological, and Theological Studies (Acquisitions)
    *Medical/ Scientific Studies (Acquisitions)

    I couldn't tell you why i joined actually. I can, however, tell you how. . One day i got a message from a "D. Grene". I check later and the name and number had saved itself in my phone book. The message itself was a name. I did a little bit of digging and found it was a park in Chicago somewhere. A mayoral candidate was suppose to be giving a speech there. I ignored it. A day later the I found out the candidate had been killed in a car crash, just outside the parking of the park.

    I got another message from a D. Grene that afternoon. This time it was the name of a rare artifact. I got curious, so i looked into it. I found out where it was being held and put my skill sets to the task of acquiring it. After i got it, i got another message. This one was a location. I went there. An Asian man with sports sun glasses and a brown leather jacket was there waiting for me. He identified me and asked about the artifact. I asked about D. Grene. He said he was an associate, and that was all he would say about the matter. I gave him the artifact and in return he handed me a briefcase full of money.

    I kept getting messages and i kept answering them. Most of the time i was transporting things. Sometimes i was acquiring things. Sometimes i was killing or protecting, someone or something. At some point the things they had me doing where completely off the wall. For instance: sending me to an island of the coast of Maine, which had been infested with zombies. . .among other things. I never got direction other then the names I was given. I just guessed what D. Grene wanted me to do and did it. I was never wrong, apparently.

    One day i received another message. This one wasn't from D.Grene. The name was unidentified. it simply red "Good work agent, You are being transferred. report to <redacted> for instructions." And that is how I ended up here.

    As for why i'm volunteering? Why not? I have some free time recently, So i figured i may as well help out. "
    • Personally Owned Tactical Vest
    • standard issue S&W SD40 VE + 3 clips
    • Lock-pick set w/ telescoping mouth mirror
    • Smart Phone
    • Keys on a belt clip partially stuffed into pocket to stop noise
     
    Last edited by a moderator: Sep 7, 2016
    2 people like this.
  9. dylanamite

    dylanamite Moderator

    "Congratulations Agent Ravenhold, you have more than enough qualifications to join. You can expect to hear back from us shortly regarding your first shift."

    Agent Greenstar:
    Position: Lobby
    HP: 20/20
    Coins: 1
    Equipment: Bandages (x3), Lucky iPod Shuffle
    Status: Alive and healthy

    Agent Ravenhold:
    Position: Lobby
    HP: 20/20
    Coins: 10
    Equipment: Tactical Vest, SD40 VE (3 clips), Lock Pick set, Smart Phone, Keys
    Status: Alive and healthy

    Also Ravenhold did you want to spend any coins on items that'll affect stats?
     
  10. Greenstarfanatic

    Greenstarfanatic Senior Agent

    "Psst. Hey. Uh...what's with all the gear? Planning on going hunting later or...?"
     
  11. dylanamite

    dylanamite Moderator

    [1] You attempt to speak to your fellow Agent but find it hard to form words so you end up mumbling some incoherent nonsense.

    (First roll of the game is a 1. Perfect.)
     
    2 people like this.
  12. Greenstarfanatic

    Greenstarfanatic Senior Agent

    ...

    Yeah I'm just gonna pretend I didn't even try and go back to...

    Watching cameras? Is that what I do around here? That sounds right.
     
  13. codex-13

    codex-13 Community Manager

    Agent Name: Codex
    Appearance: Tall, stocky brunette with short cropped hair and a perpetual 'disapproving librarian' look on her face.
    Background: She was recently transferred from an offsite location to work onsite in the Archives. Unfortunately, that means she's starting on the bottom of the totem pole - night shift.
    Starting Items:
    (5) Bandages (I have no illusions about your intentions here, Dylan)
    (1) Handheld access terminal (to access the Agency intranet as well as the internet at large, basically think of it as a blackberry)
    (1) Travel cup of iced espresso
     
  14. dylanamite

    dylanamite Moderator

    [2] - Looking around the room you notice a security camera in the corner. You watch it. It watches you back.

    "Ah, another vict.... volunteer! Welcome aboard the team! We'll need you for the first shift very shortly."

    Agent Greenstar:
    Position: Lobby
    HP: 20/20
    Coins: 1
    Equipment: Bandages (x3), Lucky iPod Shuffle
    Status: Alive and healthy

    Agent Ravenhold:
    Position: Lobby
    HP: 20/20
    Coins: 10
    Equipment: Tactical Vest, SD40 VE (3 clips), Lock Pick set, Smart Phone, Keys
    Status: Alive and healthy

    Agent Codex:
    Position: Lobby
    HP: 20/20
    Coins: 0
    Equipment: Bandages (x5), Access Terminal, Cup of Espresso
    Status: Alive and healthy
     
  15. ManyPinkHats

    ManyPinkHats Active Agent

    Agent Name: ManyPinkHats
    Appearance: Tall. Bearded. Scrawny (but prefers lithe). Wears flannel and denim. Looks like a Canadian lumberjack, except in a funhouse mirror that halves one's width.
    Background: Accidental transfer from 88. Has not yet figured out that this is not an IT position; just figures that the Agency works 24/7, so they'll need IT 24/7. As such, is woefully unprepared for the Night Shift.
    Starting Items: none, including precisely zero pink hats
     
  16. dylanamite

    dylanamite Moderator

    "A perfect candidate!... By now I think people might have noticed that we'll accept just about anyone. We'll be needing you very shortly!"

    Agent Greenstar:
    Position: Lobby
    HP: 20/20
    Coins: 1
    Equipment: Bandages (x3), Lucky iPod Shuffle
    Status: Alive and healthy

    Agent Ravenhold:
    Position: Lobby
    HP: 20/20
    Coins: 10
    Equipment: Tactical Vest, SD40 VE (3 clips), Lock Pick set, Smart Phone, Keys
    Status: Alive and healthy

    Agent Codex:
    Position: Lobby
    HP: 20/20
    Coins: 0
    Equipment: Bandages (x5), Access Terminal, Cup of Espresso
    Status: Alive and healthy

    Agent ManyPinkHats:
    Position: Lobby
    HP: 20//20
    Coins: 10
    Equipment: Nothing
    Status: Alive, healthy and hatless
     
  17. dylanamite

    dylanamite Moderator

    The Night Shift - Night 1 - 8.50pm

    "Evening Agents! So glad you could make it to your first shift. You're actually all 10 minutes early, the shift isn't supposed to start until 9pm! I guess you can take a few moments to get acquainted and maybe buy some stuff.
    Anyway, let me introduce myself. I'm Agent Dylanamite, and for some reason they put me in charge of the night team. Just a disclaimer, I had nothing to do with the terrible events that occurred and caused the previous team to tragically lose their lives. Wasn't my fault. Nope.
    I'll be watching you closely during your shift to make sure you don't misbehave! You're all wearing your communication headpieces so I can talk to all of you, and you'll have an open connection to each other wherever you are in the building. Unless there's a power cut or I accidentally turn off the system. Then you're by yourself.
    Your first task should be relatively simple. Some new recruit decided to turn all the lights off when they left earlier, so you're gonna want to try getting some back on. There's a power room along the corridor if you turn left when you leave the lobby. Make that your first priority. You'll feel a lot safer when you can actually see.
    Right, I'll let you get to it. I'm gonna have a quick snooz... ugh, file some paperwork... So I'll be busy for a while. I'm sure you can look after yourselves."

    Agent Greenstar:
    Position: Lobby
    HP: 20/20
    Coins: 1
    Equipment: Bandages (x3), Lucky iPod Shuffle
    Status: Alive and healthy

    Agent Ravenhold:
    Position: Lobby
    HP: 20/20
    Coins: 10
    Equipment: Tactical Vest, SD40 VE (3 clips), Lock Pick set, Smart Phone, Keys
    Status: Alive and healthy

    Agent Codex:
    Position: Lobby
    HP: 20/20
    Coins: 0
    Equipment: Bandages (x5), Access Terminal, Cup of Espresso
    Status: Alive and healthy

    Agent ManyPinkHats:
    Position: Lobby
    HP: 20//20
    Coins: 10
    Equipment: Nothing
    Status: Alive, healthy and hatless
     
    Last edited by a moderator: Sep 7, 2016
  18. Greenstarfanatic

    Greenstarfanatic Senior Agent

    "Wait, what? Dead? Uhhh...he's joking right?"

    Begin heading towards the power room.
     
  19. dylanamite

    dylanamite Moderator

    (Like Green did, please put dialogue in normal text and actions in bold. I will only be rolling the die for actions.)
     
  20. ManyPinkHats

    ManyPinkHats Active Agent

    "I wasn't really listening, joking about what?"

    Follow Agent Greenstar to ... wherever they're going, because they're probably going somewhere important.
     

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