I personally think dev/writer/whatever resources would be much better spent on client missions vs. the live missions. It's been what seems like an eternity since new client missions have been introduced, namely due to delays involving the "Green Agent" mission. I've been in the IRC for a couple of these Live Missions and have noticed a few things: There's usually one or two people that seem way ahead of everyone else in ability and wind up advancing the mission on behalf of everyone else. There's a definite "in crowd" that seems to take ownership of the mission, making it very much a spectator experience for everyone else. Much of the content developed is a harder version of the Client missions i.e. that work translates well into Client mission development. So most likely the same people developing client missions are splitting time between live/client. I've noticed that the devs are standing up new websites/entire flash/java/html5 or similar applications dedicated to these one time missions, where the content often remains relevant for about an hour for about 3-10 users. Those resources could have been spent developing several puzzles that could keep hundreds of people entertained for the same time period. There's probably also significant cost/planning associated with these missions that would be better utilized developing content for all paying customers. There's no chance that I won't buy season 3, so this isn't a threat, but please consider catering to the majority of the playerbase instead of a small elite minority. I want this game to be a commercial success and I worry that the game may corner itself into a tiny, rare niche that can't financially sustain costs.