This mission was a fun one. You guys have been consistently getting better and I am really looking forward to the rest of the game.
Spoiler I actually made the call to the clinic just to see how thorough you were being. Really great stuff.
I had some trouble with this one Spoiler: Part 2 The experiment number has dashes but the answer box does not accept them? I had to remove the dashes and was thoroughly confused, chose other answers first. Spoiler: Part 3 I kept trying to place the reference bugs on the ventilation grates, of which there were many. I figured sound was going to travel through them, and was getting increasingly frustrated with it not accepting the answers. I didn't think that the coil (whatever it is) or xray would be loud enough to be producing sound in Nathaniel's office.. Maybe if the sheet had talked about signal interference? I don't know. I'm also quite tired at the moment.
Mission complete, Part 1 Dossiers: there are some anomalies, the one that jumped out at me was Parr being in the USMC from 2001-2004 at the age of approx 40, but his employment history doesn't show that - instead it has him at Brigham & Women's as a Neurologist after completing a residency (has his PhD by then I assume). He is honorably discharged as a Corporal. I personally know a doc who went there (Afghanistan, US Army) in this sort of circumstance. Make Parr a Captain on discharge, take away his kills, and allow him leave from B&W for his service - that is realistic. USMC wouldn't have wasted his skills being a 40year old ground pounder, he'd be a doc, but then he'd be a Navy doc attached to the USMC since USMC doesn't have its own docs. What a conundrum, maybe he really was a shooter. I'll look for more problems. Part 2: Nice, would be more challenge if they were unsorted and upside-downside. Part 3: The microphones were a challenge but there were enough clues to allow some deductive thought. It took under a dozen tries once I figured out the tools available. Stuttering is still a problem for me, stuttering began at 28 seconds, extending the video from 45 seconds to 75 secnds
I had a bit of trouble with part 1 and 3, part 2 was simple once I took Nikel's advice about the dashes. I enjoyed the Easter Eggs such as looking up the incident in the archives giving a bit more background into a murder/disappearance case.
Hey Sonne, thanks for the feedbacks. We added a 'Video Buffer' option in the settings, can you take a look and see if 75% or even 100% buffers fix the situation?
75% seems to be working on the missions I tested. It is good to have 100%, if there is a long video it would likely stutter at the end when my bandwidth can't keep up. I used the dash in part 2, no problem accepting it.
Thanks for this Sonne. We want to be as accurate as possible with their backgrounds. We will update his military career.
Another fun one! I tried to play it like a new agent taking my time. I also successfully unlocked the Endurance achievement, but only by deliberate effort. I noticed after the fact that I got the Chemistry achievement too. Spoiler In part 1 I first spent my time trying to find commonalities between the three doctors as revealed by the archive documents. This only lead me to the Boston Harbor/Rosenberg Fire document, which I spent entirely too much time going over before moving past. I then reviewed the Rosenberg clinic site. The blurb about Dr. Nathaniel taking over for Dr. Rosenberg led me to review his archive document in more detail. The solution soon followed. This was one of my favorite parts of all six missions, with mission 5 being a close second. I look forward to more of this kind of research. Part 2 was pretty strait forward. I debated whether or not to enter the ‘#’. I didn’t, but I still fat fingered the keys a couple of times before getting it right. Part 3 took me a really long time. I focused on the 2nd floor north east office because the background window placement matched Dr. Nathaniel’s picture on the Rosenberg web site. I was disappointed this did not turn out to be the one. I eventually found the correct office by testing the signal strengths. I still then spent a long time trying to brute force the correct placement of the other two. The logic for the correct placement finally dawned on me only after I tried almost every wrong combination. Before completing the mission, I heard the operator recording to leave a name, number and message so many times that I supposed it was a clue to actually call the clinic. I did call and left a message. I now may or may not have a gene therapy session scheduled with Dr. Nathaniel as a result. I found it confusing that the archive codes and subject IDs had the same format, but the subject IDs don’t work as archive codes. I saw REF#LI6R5L and REF#SQ792K on document stamps but only LI6R5L works as an archive key. SQ792K appears to be just a subject number. However, both are also listed as “case reference” numbers on the Boston Harbor document. The terminology just seems inconsistent. I was at least expecting to get an “access denied “ message on SQ792K instead of just a 404 error. BTW I found it funny that you seem to be using HTML error trapping for your archive security. I ‘ll write my full thoughts on the playtest separately in a little while. Right now it's time to enjoy some beer!
As far as I know, we haven't done much with "Call for Help". Should we trust it is adequately tested or shall we set up a time? I found another dossier oddity, Dr Nathaniel is fairly virile for a 60+ year old guy, not impossible but his first of 3 is only 8 years old?
Right, the playtest Spoiler First off, I actually feel slightly guilty for guessing the answer to part 1 based purely on the name. I figured prison's made for a great controlled study area with minimal oversight. Then googled it after the fact. Things that seem odd on the documents: 1) No years for graduate degrees 2) Gaping hole in Dr. Parr's history, from '91 to '94. Unless that's the date of Marine service and you've left the year off up above? Also I'll admit to being incredibly suspicious of someone completing a Master's and PH.D in neuroscience and then joining the Marines. I can see before, I can see during (kinda) but after? 3)Dr. Nathaniel, youngest kid doesn't have his age listed Part 2. Obtain experiment ID. This took very little time. I did get dinged for doing #665-xx8 instead of just 665-xx8. Part 3. It took some guessing to figure out the office, I would have expected the head researcher to be upstairs, further from the day to day patient work and the front desk. It took me a bit to figure out the coil was probably related to hvac or power. I was sort of expecting xray to be noisy but, as someone who takes xrays on a regular basis, modern digital machines are actually fairly quite, especially with shielding required. It might help newer players if the bugs that you placed matched the receiver color spikes. Semi-related. I went to http://rosenbergclinic.com/ to see if there was any overlap between Dr. Rosenberg and the 3 new clinicians. The amount of text you can see in the bios changes based on how wide you have your window open - if your window is too narrow, the text is cut-off and there is no scrolling down. I think it would probably be a good idea to test the call for help, especially as I've never been able to successfully use that feature.
I found Mario Nathaniel, PH.D Mouahahaha Two ties, two jackets and one shirt? Being Doctor in Neuroscience does not relate as much money as I thought ... I think that we should not believe a PhD in Neuroscience who made such horrible videos This may be a simple mistake but... Kligman or Kilgman ? http://en.wikipedia.org/wiki/Albert_Kligman The second part of the mission was too easy. Really.
Fun mission. The first part was nice for a lot of the background that was there, though I tried to find all the other subject #'s that were mentioned in the archive and was also a little disapointed that they were simply not found instead of access denied. Even after reading all that stuff, there was nothing that in particular jumped out, and I made the intuitive leap that it was the prison, without even looking up the stuff on it, based on the years and the fact that it was a prison, and some general history saying that "yeah, people did bad things". While part 2 was fairly easy, I don't feel there is anything intrinsically wrong with that. It is still a "rookie" mission, and being a 3-parter they don't need to all be grueling tasks. If you take the time to piece together the whole document, not just the needed part, it does also make for an interesting read. Part 3 - Well, there was some frustration there in that it took me way to long to realize that it would be silly not to require a bug on each floor, otherwise why even bother with the other floors, then an embarrassingly long time to realize that the colors on the db output related to the 3 different bugs. then it was fairly straightforward. Again, with this being a rookie mission and getting familiar with the tools/interfaces this isn't really an issue though, and was still a pretty fun experience. In a harder mission that had a time limit before guards showed up or only a limited number of tries, it could put you under some real pressure. tl;dr - A good mission over-all.
Can't replay the last part of the mission : Site closed. The technical team on the ground have suspended their operations.
I suspected it was something like that... I suppose that I must wait until morning ? With my time zone, it'll take me... to reconnect at night, well after midnight . Bha ! It does not matter.